WEBVTT FILE 1 00:00:07.610 --> 00:00:25.700 It's really satisfying to make someone else's ideas become a visual reality 2 00:00:25.700 --> 00:00:31.330 My name is Bailee. I'm a motion graphics artist at NASA's Conceptual Image Lab. 3 00:00:31.330 --> 00:00:36.530 You know I start by asking a lot of questions and then yeah I still use 4 00:00:36.530 --> 00:00:41.510 pencil and paper. I definitely doodle a lot and take notes 5 00:00:41.510 --> 00:00:46.430 during meetings and then and then make some preliminary sketches.It's really 6 00:00:46.430 --> 00:00:49.940 tempting to start animating right away, but I think sketching those ideas out 7 00:00:49.940 --> 00:00:55.070 first really helps sort of lay the groundwork for the piece. My name is 8 00:00:55.070 --> 00:01:00.650 Jonathan North. The first thing I do is try and get all the information about the 9 00:01:00.650 --> 00:01:06.020 project that I can. I ask all the questions. Like for example, Dragonfly's 10 00:01:06.020 --> 00:01:12.229 going to Titan. I have to know how big Titan is, the surface, air quality, how it 11 00:01:12.229 --> 00:01:18.710 looks. So once I speak with a scientist and get all my information, I then go to 12 00:01:18.710 --> 00:01:26.030 a rough storyboard. My name is Adriana Manrique. As we talk I'll start sketching, 13 00:01:26.030 --> 00:01:31.520 even though if there's like sketches that take 5 seconds, just to get the 14 00:01:31.520 --> 00:01:36.590 ideas down. They help me break down the big project they help me troubleshoot 15 00:01:36.590 --> 00:01:44.720 things that otherwise I might not be able to even ask. 16 00:01:44.720 --> 00:01:49.320 My name is Dongjae Krystofer Kim. Sometimes there are projects that 17 00:01:49.320 --> 00:01:54.390 involve both 3d and 2d together, and I really do enjoy breaking that boundary. 18 00:01:54.390 --> 00:02:00.060 I think there was one piece I build with dark energy for WFIRST, and it was a 19 00:02:00.060 --> 00:02:06.450 highly stylized piece, but it also used 3d models but it was stylized 20 00:02:06.450 --> 00:02:10.830 in a way that it looks 2d but I still had the freedom to move the spacecraft 21 00:02:10.830 --> 00:02:16.920 around in 3d. My name is Jacquelyn DeMink. I tend to be like generally like the 22 00:02:16.920 --> 00:02:24.350 more hand-drawn style of 2d animation. It usually looks more fun and cartoony. 23 00:02:24.350 --> 00:02:29.850 I enjoyed working on the Earth Expeditions project, the five different missions 24 00:02:29.850 --> 00:02:34.710 because I had not only got to do a different style that I'd never worked 25 00:02:34.710 --> 00:02:39.990 with before but also I got to learn about five different missions that NASA 26 00:02:39.990 --> 00:02:50.190 was currently doing. My background, so I was born in the South America in a 27 00:02:50.190 --> 00:02:54.540 country called Guyana. I was there until around 12 or so. Coming 28 00:02:54.540 --> 00:03:02.370 from Guyana, it really did influence my art style and artwork. I kind of tend 29 00:03:02.370 --> 00:03:07.380 to try to make everything go brighter, more fun, add those something in there 30 00:03:07.380 --> 00:03:12.720 a little flair to the work. Like sometimes I'll get a lot of ideas I 31 00:03:12.720 --> 00:03:18.810 guess just from the natural world. Like the way sunlight hits something or maybe 32 00:03:18.810 --> 00:03:22.920 there's like some flowers along a path that have a really interesting sort of 33 00:03:22.920 --> 00:03:28.739 color palette. If I can get away with it, I like to use really bright punchy 34 00:03:28.739 --> 00:03:35.190 colors especially if it's 2d I like to have swooshing lines things that are more 35 00:03:35.190 --> 00:03:40.050 sketchy almost because I think it just gives the work a lot of energy, like a 36 00:03:40.050 --> 00:03:45.489 raw energy that is very appealing. 37 00:03:45.489 --> 00:03:51.069 One of the biggest things is getting the believability of the work. You know, these 38 00:03:51.069 --> 00:03:57.219 are digital images that we are creating to make you believe. It makes science 39 00:03:57.219 --> 00:04:01.689 that would old it otherwise would be dry. It makes it very interesting, it even 40 00:04:01.689 --> 00:04:06.129 makes it very attractive. I think science illustration just makes you very 41 00:04:06.129 --> 00:04:09.639 observant, you know, aside from all the the techniques and stuff that you learn, 42 00:04:09.639 --> 00:04:17.349 it makes you look more closely at the world.